FANDOM


Occult Adventures - Yoon

Yoon always loved fire - the warmth, the color, the brilliant blaze. With her mother missing and her father murdered, Yoon has only one reliable family member: her stuffed owl beast Gom-Gom. She and Gom-Gom travel the alleyways of Minkai and beyond, living out adventures few children ever see. Life isn't always easy for a street urchin and her owl beast. Yoon is now an expert in avoiding trouble by causing more of it; when things go south, things catch on fire.

Mummy's Mask

Yoon debuted in the 4th AP.

Traits

 Skills

Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +1
Stealth Dexterity +2
Constitution d10 ☐+1
Fortitude Constitution +2
Intelligence d6 ☐+1 ☐+2 ☐+3
Wisdom d4 ☐+1 ☐+2 ☐+3
Charisma d6 ☐+1 ☐+2

Pre-Role Powers

Show/Hide table


Hand Size 5 ☐ 6
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing to add your Fortitude skill and the Fire trait to your combat check. You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Firestarter Role Powers

Show/Hide table


Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing (☐ or a card that has the Fire trait) to add your Fortitude skill and the Fire trait to your combat check (☐ or your check to defeat a barrier). You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded (☐ and another 1d6 if any of the discarded cards has the Fire trait).
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
☐ You may recharge a card to add 1d10 to your Charisma (☐ or Disable) non-combat check.
☐ You may bury an ally to evade your encounter (☐ or to reduce damage dealt to you to 0).

Pan-Elementalist Role Powers

Show/Hide table


Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing to add your Fortitude skill and the Fire (☐ or Acid, Cold, or Electricity) trait to your combat check. You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded (☐ and each card's traits).
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3 (☐ 5).
At the end of your turn, you may recharge a blessing from your discard pile.
☐ Add 1d4 (☐ 1d6) to your check for each of the following traits that it invokes: Acid, Cold, Electricity, and Fire.
☐ At the start of your turn, you may exchange a card in your hand with a card in your discard pile that has the Acid, Cold, Electricity, or Fire trait (☐ or a blessing).

Cards List

  • Favored Card Type: Blessing
Recommended Starting Deck
Weapon 2

☐ 3 ☐ 4

Blowgun, Torch
Spell
Armor 1 ☐ 2 Armored Kilt
Item 2 ☐ 3 ☐ 4 Acid Flask, Flash Freeze
Ally 4 ☐ 5 ☐ 6 Camel, Dhabba, Porcupine, Shock Lizard
Blessing 6 ☐ 7 ☐ 8 ☐ 9 Blessing of the Ancients (2), Blessing of the Elements (4)
 


Occult Adventures Character Deck 2

Yoon returns in the second occult-themed character deck.

Traits

Skills

Strength d4 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +2
Constitution d10 ☐+1 ☐+2 ☐+3 ☐+4
Fortitude Constitution +2
Intelligence d6 ☐+1
Wisdom d4 ☐+1
Charisma d8 ☐+1 ☐+2 ☐+3
Arcane Charisma +0

Pre-Role Powers

Show/Hide table


Hand Size 5 ☐ 6
Proficient with Light Armors
For your combat check, reveal a spell (☐ or a blessing) to use your Fortitude skill + 1d8 and add Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (☐ plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing (☐ or a spell), add another 1d4.
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.

Elemental Annihilator Role Powers

Show/Hide table


Hand Size 5 ☐ 6 7
Proficient with Light Armors
For your combat check, reveal a spell (☐ or a blessing) or use your Fortitude skill + 1d8 ( 1d12)( 2d8) and add Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (☐ plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 ( 1d6) and the Fire trait to a combat check by a character at your location. If it is a blessing (☐ or a spell), add another 1d4. ( After the roll, you may additionally banish the card to reroll the dice; take the new result.)
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.
You may ignore a bane's immunity to the Fire trait.
On any check to defeat a barrier by a character at your location, after the roll, you may add 1d10 ( 2d6). After the check, each character at your location is dealt 1d4 Fire damage.

Herald of Gom-Gom Role Powers

Show/Hide table


Hand Size 5 ☐ 6
Light Armors
For your combat check, reveal a spell (☐ or a blessing) or use your Fortitude skill + 1d8 and add Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (☐ plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing (☐ or a spell), ( you may recharge the card instead, and) add another 1d4 ( 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ( or bury 1 from your hand), and shuffle the rest into your deck.
Reduce Fire ( or Cold) damage dealt to any character at your location 2.
You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
When another character encounters a bane, you may move ( and any characters at your location may move with you).

Cards List

  • Favored Card Type: Spell
Recommended Starting Deck
Weapon 1

☐ 2

Spell 4 ☐ 5 ☐ 6
Armor - ☐ 1
Item 3 ☐ 4 ☐ 5
Ally 2 ☐ 3
Blessing 5 ☐ 6 ☐ 7 ☐ 8