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Fighter - Vika

Apprenticed to a blacksmith growing up in Greengold, Vika quit her trade for the life of an adventurer. After a cache of tomes taught her how to smelt steel and cast magic, she found that a hammer is just as effective at forging a sword as it is at forging a crevasse in an orc's skull. She hopes to retire to her shop when her adventuring days are done. Until then, the sound of metal on metal rings out through the dungeons she explores.

Fighter Class Deck[]

Skills[]

Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Craft Strength +1
Melee Strength +2
Dexterity d6 ☐+1 ☐+2
Disable Dexterity +2
Constitution d10 ☐+1 ☐+2 ☐+3 ☐+4
Fortitude Constitution +1
Intelligence d4 ☐+1
Wisdom d8 ☐+1 ☐+2
Charisma d4 ☐+1 ☐+2

Role Powers[]

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Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
Recharge a card that has the Bludgeoning trait to add 1d6 (☐+1) (☐+2) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it instead.

Blacksmith[]

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Blacksmiths are your source for weapons and armor. They also know how to wield what they create.

Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
Recharge a card that has the Bludgeoning trait to add 1d6 (☐+1) (☐+2) to a combat check by another character at your location. ( You may draw a card.)
When you would discard a weapon (☐ or armor) for its power, you may recharge it ( or another card of the same type in your discard pile) instead.
When you would bury an armor or weapon, you may discard it instead.
Add 2 to any check to acquire a weapon or armor by ( you or) another character at your location.
Reveal an armor to reduce all damage dealt to you by 1 ( 2).

Pulverizer[]

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Should a mighty wall stand in these fighters' way, it will crumble before them... along with anything else that stands there.

Hand Size 4 ☐ 5 6 7
Proficient with Light Armors | Heavy Armors | Weapons
Recharge a card that has the Bludgeoning trait to add 1d6 (☐+1) (☐+2) to a combat check by ( you or) another character at your location. ( You may draw a card.)
When you would discard a weapon (☐ or armor) for its power, you may recharge it instead.
Add 2 ( 4) to your check to acquire a weapon.
You automatically succeed at your check to close an empty location.
When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.

Cards List[]

Favored Card Type: Weapon Recommended Starting Deck*
Weapon 5

☐ 6 ☐ 7 ☐ 8

Spell

☐ 1

Armor 2 ☐ 3 ☐ 4
Item 3 ☐ 4
Ally 2 ☐ 3 ☐ 4
Blessing 3 ☐ 4

*Needs a community recommendation.

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