Fighter - Valeros.png

Valeros is a good-hearted former mercenary whose longing for adventure convinced him to flee an arranged betrothal to a farmer's daughter. He trained himself in swordplay and spent many years as a mercenary, but now he fights for those in need. Though noble of heart and fiercely loyal, Valeros hides such sentiments under a jaded and crass demeanor, frequently observing that there's nothing better than "an evening of hard drinking and soft company."

Traits

Rise of the Runelords

Skills

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Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d8 ☐+1
Constitution d8 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2
Wisdom d4 ☐+1 ☐+2 ☐+3 ☐+4
Charisma d6 ☐+1 ☐+2
Diplomacy Charisma +2

Role Powers

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) to another character's combat check at your location.
When you play a weapon, you may recharge it instead of discarding it.


Guardian

Adept at the use of heavy armors, these fighters hold the line in the face of any assault, defending their allies from even the greatest foes.

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Hand Size 4 ☐ 5 ☐ 6 7
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) (+3) to another character's combat check at your location.
When you play a weapon ( or armor), you may recharge it instead of discarding it.
When another character at your location is dealt Combat damage, reduce that damage by 1 ( 2).
Add 2 ( 4) to your check to acquire an armor.
When you play a blessing to add to your Constitution check, add d12 instead of the normal die.


Weapon Master

Experts in the use of all weapons—be they bladed, blunt, fired, or thrown—these masterful warriors can turn any tool into a weapon of war.

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) (+3) (+4) (+5) to another character's combat check at your location.
When you play a weapon, you may recharge it ( or shuffle it into your deck) instead of discarding it.
You may use Melee in place of Ranged when using a weapon with the Ranged trait.
Add 2 ( 4) to your check to acquire a weapon.
When you play a blessing to add to your Strength check, add d12 instead of the normal die.

Cards List

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Favored Card Type: Weapon Recommended Starting Deck
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Dagger, Longsword (2), Mace, Shortsword
Spell
Armor 3 ☐ 4 ☐ 5 Chain Mail, Wooden Shield (2)
Item 2 ☐ 3 ☐ 4 Mattock, Potion of Hiding
Ally 2 ☐ 3 ☐ 4 Night Watch, Standard Bearer
Blessing 3 ☐ 4 Blessing of the Gods (3)

Skull & Shackles

Traits

Skills

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Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d6 ☐+1
Constitution d8 ☐+1 ☐+2 ☐+3 ☐+4
Fortitude Constitution +1
Intelligence d4 ☐+1
Wisdom d6 ☐+1 ☐+2
Charisma d8 ☐+1 ☐+2 ☐+3
Diplomacy Charisma +1

Role Powers

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.

Corsair

Corsairs are fierce rovers of the sea who insist that "corsair" just sounds must more trustworthy than "filthy pirate".

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (+2) (+3) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may recharge a weapon to add the Swashbuckling trait to your check.
Add 2 ( 4) to your check to defeat a monster that has the Captain or Pirate trait or a ship.
When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck instead.
Recharge a card to reduce Structural damage dealt to your ship by 1 ( 2).

Tactician

Tacticians view the bigger picture on the battlefield, training warriors to work as a team.

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (+2) (+3) (+4) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may recharge an ally to add 1 plus its adventure number, if any, to your combat ( or non-combat) check.
When another character encounters a villain, you may immediately move.
Add 2 ( 4) to your check to defeat a henchman or villain.

Cards List

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Favored Card Type: Weapon Recommended Starting Deck
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Boarding Axe, Boarding Pike, Longsword, Mace, Short Sword
Spell
Armor 2 ☐ 3 ☐ 4 Buckler, Chain Shirt
Item 2 ☐ 3 ☐ 4 Potion of Fortitude, Potion of Glibness
Ally 3 ☐ 4 ☐ 5 Boatswain, Captain, Master-at-Arms
Blessing 3 ☐ 4 Blessing of the Gods (3)

Fighter Class Deck

Traits

Skills

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Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d6 ☐+1
Constitution d8 ☐+1 ☐+2
Fortitude Constitution +1
Intelligence d6 ☐+1 ☐+2
Wisdom d4 ☐+1 ☐+2 ☐+3 ☐+4
Charisma d8 ☐+1 ☐+2 ☐+3
Diplomacy Charisma +3

Role Powers

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Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.

Daredevil

When daredevils come to battle, they throw themselves directly in a monster's path. You'll have to scramble to get your licks in.

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Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) (+3) to a combat check by another character at your location.
When you would discard a weapon ( or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
When another character at your location is dealt damage, you may reduce that damage by 1 ( 2).
When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ( and you may recharge the blessing instead of discarding it).

Liberator

Should the innocent be restrained, the liberators' will shall conquer.

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Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) (+3) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may discard a weapon ( or armor) to recharge a random ally from your discard pile.
Before you are dealt damage, you may display 1 ( 2) ( any number of) allies; after you are dealt damage, return them to your hand.
After you banish an ally, bury a random ally from the box.

Cards List

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Favored Card Type: Weapon or Ally Recommended Starting Deck*
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Glaive, Greatclub, Longspear, Longsword, Mace
Spell
Armor 2 ☐ 3 ☐ 4 Chain Mail, Leather Armor
Item 2 ☐ 3 ☐ 4 Crowbar, Signal Whistle
Ally 3 ☐ 4 ☐ 5 Master-at-Arms, Night Watch, Quartermaster
Blessing 3 ☐ 4 Blessing of the Gods (3)

*The official Fighter Class Deck tier 1 pregen usable in Organized Play, found on Paizo forums [link].

Note: Valeros is the Owner of the card Tankard, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.

Core Set

The mercenary life comes with many gray conflicts, so Valeros abandoned his company to help those in need. His sword and shield are always at the ready, though one hand might be holding a full tankard dedicated to the drunkard god Cayden Cailean. It won't be full for long.

Traits

Skills

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Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d8 ☐+1 ☐+2 ☐+3
Ranged Dexterity +1
Constitution d8 ☐+1 ☐+2 ☐+3
Fortitude Constitution +2
Intelligence d4 ☐+1 ☐+2
Wisdom d6 ☐+1
Charisma d6 ☐+1 ☐+2
Diplomacy Charisma +2

Role Powers

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Hand Size 4 ☐ 5
Proficiencies Armor | Weapon
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Compatriot

"Sword and board" often leads to "room and board."

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Hand Size 4 ☐ 5 6
Proficiencies Armor | Weapon
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor ( or an ally) to add 1d4 (☐ 1d6)( 1d8).
At the end of your turn, you may recharge a weapon or an armor ( or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
When you would recharge or discard a Shield armor for its power, you may reveal it instead. ( When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
When another local character would acquire an ally, you may acquire it instead. ( When a local character fails to acquire an ally, you may bury a card to draw it.)

Drunken Avenger

A good tavern always has cheap alcohol, friendly staff, and easily replaced furniture.

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Hand Size 4 ☐ 5 6
Proficiencies Armor | Weapon
On a local combat (☐ or your Diplomacy) ( or your Strength or Constitution) check, you may reload or recharge a weapon or an armor (or a Liquid boon) to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor ( or a Liquid boon) from your hand or discards.
You may avenge by discarding (☐ or recharging) ( or revealing) a card. ( You may do the same to reduce damage you suffer during that encounter by 3.)
When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

Cards List

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Favored Card Type: Sword Weapon Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 ☐ 7 Longbow, Longsword, 2 others
Spell 0
Armor 3 ☐ 4 ☐ 5 Half-Plate, Light Shield, 1 other
Item 2 ☐ 3 ☐ 4 Crowbar, 1 other
Ally 3 ☐ 4 ☐ 5 Horse, 2 others
Blessing 3 ☐ 4 Any 3

Note: Valeros is the Owner of the card Tankard, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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