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Hunter - Ukuja

The elves of Kyonin struggle to contain the spread of the tree-demons through the twisted swamps of the Tanglebriar. On the front lines are the Uprooters, those sharpshooters who pepper demons with magicked arrows from afar. Ujuka follows in the faint footsteps of decorated Uprooters such as Lanveral and Cecilla. But as a branch-sniper, he forges his own path. The animals of the Tanglebriar, warped as they may be, are still animals, and they will heed his call.

Hunter Class Deck

Traits

Skills

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Strength d6 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Ranged Dexterity +2
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2
Wisdom d10 ☐+1 ☐+2 ☐+3 ☐+4
Divine Wisdom +1
Survival Wisdom +3
Charisma d4 ☐+1

Role Powers

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Hand Size 6 ☐ 7
Proficient with Light Armors | Weapons
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.

Animancer

Be it once an animal, so always shall it be an animal.

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Hand Size 6 ☐ 7 8 9
Proficient with Light Armors | Weapons
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).( or to reduce all damage dealt to you by 1 plus the discarded card's adventure deck number)( or to examine the top 2 cards of your location deck, then put them back in any order).
☐ At the end of your turn, you may recharge ( or shuffle into your deck) a random card that has the Animal trait from your discard pile.
When you play an ally that has the Animal trait on your check, you may additionally recharge a card to add 1d6.
You may reveal any number of cards that have the Animal trait to add that number to your check against a bane, then discard ( or recharge) a card that you revealed.

Uprooter

The Uprooters shoot first, ask questions, then shoot again.

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Hand Size 6 ☐ 7 8
Proficient with Light Armors | Weapons
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead. ( Then you may recharge a card and draw a card.)
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier)( If the bane has the Demon or Outsider trait, you may instead recharge the card).
☐ At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
At the end of your turn, you may examine the top card of your location deck. ( If it is a bane that has the Demon or Outsider trait, you may encounter it.)
Add 1d4 to your ( or a character at your location's) check against a summoned bane.
Treat your powers that say "Animal" as if they say "Animal or Vermin."

Cards List

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Favored Card Type: Ally or Weapon Recommended Starting Deck
Weapon 4 ☐ 5 ☐ 6
Spell 2 ☐ 3 ☐ 4
Armor ☐ 1
Item 1 ☐ 2
Ally 4 ☐ 5 ☐ 6 ☐ 7
Blessing 4 ☐ 5
Cohort: Each scenario, choose 2 Hunter Class Deck cohorts
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