Pathfinder Adventure Card Game Wiki
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Revision as of 16:13, 30 May 2020

Promo - Tup

"I be Tup! Alones I creep.
Master of stick-men! Rider of sheep!
Build a bonfire big and tall,
Feed it! Feed it! Burn them all!

"Tup is clothesed from head to toe.
Not a goblin, no, no, no!
Trust me, longshanks, you no fear.
Tup is Terr'ble! Tup is here!"—Tup the Terrible's song

Free RPG Day Promo Character

Available via Paizo!

"Runelords Return! Celebrate the Season of the Runelords with this Rise of the Runelords promo character, Tup! Visit paizo.com/pfsacg to learn more about the Pathfinder Society Adventure Card Guild and Season of the Runelords!"

Skills

Strength d4 ☐+1
Dexterity d8 ☐+1 ☐+2 ☐+3
Acrobatics Dexterity +2
Constitution d8 ☐+1 ☐+2 ☐+3 ☐+4
Intelligence d6 ☐+1 ☐+2 ☐+3
Wisdom d4
Charisma d12 ☐+1 ☐+2 ☐+3 ☐+4
Arcane Charisma +1
Diplomacy Charisma +2

Role Powers

Show/Hide table
Hand Size 6 ☐ 7
For your combat check, you may banish a card to use your Arcane skill + 1d8 (☐+1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
☐ When you banish a spell from your hand not for its power, draw a spell from the box.
When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 (☐-1) Fire damage.

Bale-Flame of Naughtiness

Show/Hide table

If you are not currently on fire, wait 5 minutes.

Hand Size 6 ☐ 7 9 11
For your combat check, you may banish a card to use your Arcane skill + 1d8 (☐+1) (+1d6+1) and add the Attack, Fire ( or Force), and Magic traits. This counts as playing a spell.
☐ When you banish a spell from your hand not for its power, draw a spell from the box.
When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 (☐-1) (-4) Fire damage.
On your check that invokes the Fire trait, you may recharge a card to add another 1d8; after the check you are dealt 1d4 Fire damage.
Reduce Fire damage dealt to you by 1.
At the end of your turn, you may exchange a card in your hand for a card that has the Fire trait in any character's discard pile.

Prince of Darkness

Show/Hide table

Darkness hands out princedoms like candy these days.

Hand Size 6 ☐ 7 9 11
For your combat check, you may banish a card to use your Arcane skill + 1d8 (☐+1) (+3) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
☐ When you banish a spell from your hand not for its power, draw a spell from the box.
When another character at your location attempts a check, you may recharge a card ( then you may shuffle your deck) to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 (☐-1) Fire damage.
Gain the skills Stealth: Dexterity+3 and Knowledge: Intelligence +3.
You may evade your encounter. ( If you are the only character at your location, you may then recharge a random card to explore again.)

Cards List

Favored Card Type: Spell Recommended Starting Deck*
Weapon 1

☐ 2

Spell 5

☐ 6 ☐ 7 ☐ 8

Armor 1 ☐ 2
Item 3 ☐ 4 ☐ 5
Ally 2 ☐ 3 ☐ 4
Blessing 3 ☐ 4
Cohort Deliverance

*Needs a community recommendation. Should probably be based on the Goblins Burn! Deck.