Trouble in Sandpoint | |||||||||||||||||||||||
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Burnt Offerings | scenario | ||||||||||||||||||||||
As cowardly as they are crafty, goblins still lurk in Sandpoint, stirring up trouble. They've even revealed strange ruins beneath the town's streets. Ferret out the last of the goblins and destroy the evil things they've unleashed before someone gets hurt! | |||||||||||||||||||||||
Erylium | |||||||||||||||||||||||
Henchmen | |||||||||||||||||||||||
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During this scenario | |||||||||||||||||||||||
After a character encounters a Wrathful Sinspawn henchman, roll a 1d6. On a 1, discard the top card of the blessings deck. | |||||||||||||||||||||||
Reward | |||||||||||||||||||||||
Each character gains a Power Feat. | |||||||||||||||||||||||
Previous | |||||||||||||||||||||||
Local Heroes | |||||||||||||||||||||||
Next | |||||||||||||||||||||||
Approach to Thistletop |
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Trouble in Sandpoint
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