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Inquisitor - Salim

Salim Ghadafar was originally an officer in Rahadoum's Pure Legion, purging any traces of religion from the nation's shores, until tragedy led him to swear fealty to Pharasma. Watched over by the psychopomp usher Ceyanan, Salim now travels the planes as an unwilling inquisitor for the Lady of Graves, tracking down souls that have gone missing and bringing the death goddess's justice to those who would cheat her.

Inquisitor Class Deck[]

Skills[]

Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Constitution d8 ☐+1 ☐+2 ☐+3
Intelligence d6 ☐+1
Knowledge Intelligence +2
Wisdom d6 ☐+1 ☐+2
Divine Wisdom +0
Charisma d8 ☐+1 ☐+2 ☐+3
Diplomacy Charisma +2

Role Powers[]

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Hand Size 5 ☐ 6
Proficient With Light Armors | Weapons
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (☐ If it is a weapon, you may put it on top of your deck instead.)
☐ Add 1d4 (☐ 1d8) to your non-combat check against a bane.

Death's Heretic[]

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It's a terrible thing to sell your soul for magic. But if you do, sell high.

Hand Size 5 ☐ 6
Proficient With Light Armors | Weapons
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2 ( +4).
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (☐ If it is a weapon, you may put it on top of your deck instead.)
☐ Add 1d4 (☐ 1d8) to your non-combat check against a bane.
When you would discard a weapon for its power, you may recharge it instead ( If the weapon is The Melted Blade, you may reveal it instead.)
At the start of your turn, if you do not have a weapon in your hand, you may draw a card. ( If the weapon The Melted Blade is in your discard pile, you may shuffle it into your deck first.)
Add 1d4 ( +1) to a combat check by another character at your location.
If the top card of the blessings discard pile has the Basic or Pharasma trait, add 1 die to your check to defeat.

Reluctant Priest[]

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The priest says, "I'm not afraid to die." The warrior says, "Great - you first."

Hand Size 5 ☐ 6 7
Proficient With Light Armors | Weapons
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (☐ If it is a weapon, you may put it on top of your deck instead.)
☐ Add 1d4 (☐ 1d8) to your non-combat check against a bane ( or your combat check against a bane that has the Outsider trait).
On your turn, you may banish a spell to summon and play a spell that has the Divine trait and an adventure deck number no greater than 2 ( 4).
At the start of your turn, if you do not have a blessing ( and a spell) in your hand, you may draw a card. ( You may shuffle your deck first.)
Blessings that have the Pharasma trait played on your checks add d12 instead of the normal die.

Cards List[]

Favored Card Type: Weapon Recommended Starting Deck
Weapon 4 ☐ 5 ☐ 6
Spell ☐ 1
Armor 1 ☐ 2
Item 3 ☐ 4 ☐ 5
Ally 4 ☐ 5 ☐ 6
Blessing 3 ☐ 4 ☐ 5

Owned Cards[]

Salim is the Owner of the card The Melted Blade, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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