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Goblins Fight - Reta

Reta chop and Reta bite!
Reta slay and Reta fight!
Reta stab and Reta smite!
Reta kills it all just right!

Reta in command of troop!
Obey her or you're in the soup!
Don't you be a nincompoop
Or she will sword you—zoop zoop zooop

Goblins Fight! Class Deck[]

Skills[]

Strength d8 ☐+1 ☐+2 ☐+3
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Ranged Dexterity +2
Constitution d8 ☐+1 ☐+2 ☐+3
Fortitude Constitution +1
Intelligence d6 ☐+1
Wisdom d6 ☐+1 ☐+2 ☐+3
Perception Wisdom +3
Charisma d4 ☐+1

Role Powers[]

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Hand Size 5 ☐ 6
Proficient with Light Armors | Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster, you may bury a card from your hand (☐ or discard pile) to (☐ examine the top card of your location deck, then you may) explore your location.

Birdcruncher[]

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Best to keep some critters in your pocket for the slow moments of the day.

Hand Size 5 ☐ 6 7
Proficient with Light Armors | Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. ( Then you may draw a card.)
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster, you may bury a card from your hand (☐ or discard pile) to (☐ examine the top card of your location deck, then you may) explore your location.
Add 1d8 to your ( or another character at your location's) check against a card that has the Animal or Vermin ( or Elf, Half-Elf, or Human) trait ( or a monster that has an adventure deck number lower than the scenario's adventure deck number).
When you encounter a boon on the first exploration of your turn, you may banish ( or evade) the boon and explore again.

Runaway Bride[]

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You'll always remember this day, because you haven't ever washed the dress.

Hand Size 5 ☐ 6 7 9
Proficient with Light Armors | Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. ( You may treat this power as if both occurrences of the word "weapon" were "ally".)
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster ( or acquire an ally), you may bury a card from your hand (☐ or discard pile) to (☐ examine the top card of your location deck, then you may) explore your location.
At the end of your turn, ( you may move, then) each other character at your location may give you a card. Each character who does may draw a card.
When you are at the same location as another character, and one of you attempts a check, if you both recharge 1 card each, add 1d8. ( If the character fails the check, you may both instead discard the cards to reroll the dice; take the new result.)

Cards List[]

Favored Card Type: Weapon Recommended Starting Deck*
Weapon 5 ☐ 6 ☐ 7 ☐ 8
Spell
Armor 2 ☐ 3
Item 2 ☐ 3 ☐ 4
Ally 3 ☐ 4 ☐ 5
Blessing 3 ☐ 4 ☐ 5

*Needs a community recommendation.

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