Welcome to Pathfinder Adventure Card Game Wiki: the PACG community resource anyone can edit.

What is the Pathfinder Adventure Card Game?

Pathfinder Adventure Card Game (PACG) is a cooperative card game. 1 to 6 players explore and overcome challenges, improve their characters, and acquire new cards for their character deck.

All you need to start playing at home is a Base Set. Or you can join an Adventure Card Guild event with a single Class Deck. Either way, your character will take part in an Adventure Path - an epic story spanning many unique play sessions and multiple power tiers.


Official Blog: Core Principles: Rethinking Complexity in the Pathfinder ACG, Part 2
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Introduces the new version of Amiri, using character art from the upcoming Pathfinder 2nd Edition. Character cards are now vertically-oriented. Token cards are replaced with pawns. Language referring to specific traits has been simplified - for example, we can now say that Amiri's favored card is a Melee weapon. Another simplification: gender traits are thankfully removed. They didn't add anything to the game. Spell recharging is now done via the general mechanic called recovery, where certain cards used earlier in a turn may be recovered at the end of the turn. This has the side effect of patching certain game exploits. Text requiring certain proficiency has been shortened.

One HUGE change in the updated PACG system is that only 1 boon of each type may be played on any check. No more getting blessed by every player, including yourself. However, this restriction is ignored by cards using the new keyword "freely". Proxy cards replace the many duplicated henchmen we're accustomed to, and in fact remove the distinction between villains and henchmen, leaving only "story banes", which can effectively serve in either role. Another type of proxy is via the keyword "danger". A scenario may declare one bane as its danger, which may then be invoked by various other banes or locations.

There are many other new (or promoted) keywords than can be explained in this summary, including: "guard", "close", "new", "suffer", "scourge", "bury pile", "heal", "discards", "reset", "before acting", "after acting", "immunities", "resistances", "vulnerabilities". Locations now include traits, opening up a lot of design options. Imagine rangers performing well in the wilderness. Finally, new cardboard tokens called "markers" can be placed on certain cards (like scourges) to show that the character holding a matching marker is being affected by that card. Along with the proxies, this means that there are no longer any duplicate cards in PACG sets outside of some low-level blessings!

Official Blog: Core Principles: Rethinking Complexity in the Pathfinder ACG, Part 1
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While PACG will remain compatible with all previous sets, there is still an enormous streamlining on the way, affecting card art, phrasing, and future card design. The game is avoiding becoming entirely keyword driven, but in many cases will massively save space with new terminology - say, "reload" instead of "put on top of your deck".

Official Blog: Core Principles: Varying the Challenge in the Pathfinder ACG
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The new Universal Base Set will introduce systems to control scenario difficulty. This type of system has been missing from the official card game (though present in the Obsidian app). Perhaps even more critically, it will also introduce a system to change the length of a scenario by adding small and large versions of every location (say, with 7 or 13 cards in the location deck instead of the usual 10). Most players should first consider their time constraints, then dial in on the difficulty that's right for their table. Difficulty can be controlled by altering the size of the hourglass (previously called the blessings deck), accepting severe challenges ("wildcards"), and/or treating the adventure number as 1 higher or lower (either to just change the power of Veteran cards, or even to add Banes you wouldn't normally see yet). This framework should allow the community to help new players better, brag about our achievements, and balance custom scenarios more precisely.

Official Blog: Core Principles: Injecting Story into the Pathfinder ACG
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Starting from The Dragon's Demand in the new Universal Base Set, official story elements will no longer be constrained to a few sentences on card backs - each chapter now has its own page of dialogue and narrative in a campaign book. This effectively blends the full-page narrative of Organized Play missions with the non-official "Adventure Guides" written by Kittenhoarder and Autoduelist for all 4 currently-released Adventure Paths. Also of note: starting from this Universal Base Set, Adventure Paths will be sold as single units and not 5 small Adventure boxes.

Official Blog: With the Ultimate Wilderness Deck, Your Power Will Be Mushrooming
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Introduces the Ultimate Wilderness Add-On Deck and the iconic shifter, Zova. This deck is full of Plants, Animals, and shapeshifting spells. Zova has enormous control over her hand size every turn.

Official Blog: Enter the Ninja
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Introduces the Ultimate Equipment Add-On Deck and the iconic ninja, Reiko. Apparently the Ultimate Add-On deck series was among the first expansions pitched to Paizo - now, many years later, they finally arrive! This deck has an enormous amount of variety, and is especially great for players who love obtaining and frequently reusing the quirkiest boons.

Official Blog: Core Principles: Designing the Next Pathfinder ACG
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Details about the upcoming Universal Base Set are forthcoming after its first public playtest at Paizocon. The design team is incorporating 5 years of experience into a back-compatible soft reboot, introducing new challenges and providing players with levers to manage their play experience (partially in response to the huge difference in gameplay experience between solo and 6 character games).





Official Resources

Blog - Paizo

PACG is published by Paizo and set in their Pathfinder Campaign Setting. The game is developed by Mike Selinker and his fellow developers at Lone Shark Games. Obsidian Entertainment created a licensed digital version of the Rise of the Runelords AP.

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Character of the Month

Fighter - Valeros

Valeros, the iconic Fighter with a heart of gold. He unleashes extremely reliable melee attacks and can easily assist in any combat at his location. His possible roles are Guardian, Weapon Master, Corsair, Tactician, Daredevil, and Liberator. Valeros is available in Rise of the Runelords, Skull & Shackles, and the Fighter Class Deck.

Card of the Day

Holy Candle

Advanced Topics

Understanding the Game