Warpriest - Oloch.png

Oloch was always told his parents were slaves who died in Blisterwell's mines. He grew up in the gladiatorial pits, and before long, he was channeling Gorum's power under the priests' direction. When he learned the truth—that he had been stolen from a human adventurer—he killed his masters and left. Though he managed to track down his mother, she shunned him for his savagery. Now he seeks to learn more of the world, following Gorum's guidance as he hopes to discover who he was truly meant to be.

Traits

Skull & Shackles Character Add-On Deck

Available in the Character Add-On Deck.

Skills

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Strength d12 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +1
Dexterity d4 ☐+1
Constitution d8 ☐+1 ☐+2 ☐+3 ☐+4
Fortitude Constitution +3
Intelligence d4 ☐+1
Wisdom d8 ☐+1 ☐+2 ☐+3 ☐+4
Divine Wisdom +2
Charisma d6 ☐+1

Role Powers

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Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☐ 2) to the check. Return the displayed cards to your hand before you reset it (☐ and at the start of your turn).
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the card you revealed.

Battle Chaplain

Battle chaplains can revive an army and return it to war.

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Hand Size 4 ☐ 5 6 7
Proficient with Light Armors | Heavy Armors | Weapons
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☐ 2) to the check. Return the displayed cards to your hand before you reset it (☐ and at the start of your turn).
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1 (☐+2) (+3) random cards from her discard pile into her deck, then discard the card you revealed.
When you encounter an ally, you may banish it and immediately explore again.
You may automatically succeed at your check to acquire ( or recharge) a card that has the Healing trait.
When a character plays a blessing on your combat or Strength check, that character may recharge ( that blessing of) a random card from her discard pile.

Shield of Gorum

These warpriests trust in Gorum to make them strong of heart.

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Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☐ 2) to the check. Return the displayed cards to your hand before you reset it (☐ and at the start of your turn).
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the card you revealed.
When another character at your location is dealt damage, you may reveal an armor to reduce that damage by 1; you may instead discard that armor to reduce the damage by 2 ( 3) ( 4).
When you would bury an armor or weapon, you may discard ( or recharge) it instead.
Add 2 to your check to defeat a monster that has the Human trait.
When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

Cards List

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Favored Card Type: Armor Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 Belaying Pin, Boarding Axe, Boarding Pike, Longsword
Spell 2 ☐ 3 ☐ 4 Cure, Magic Weapon
Armor 3 ☐ 4 ☐ 5 Buckler, Chain Mail, Wooden Shield
Item 1 ☐ 2 Potion of Fortitude
Ally ☐ 1
Blessing 5 ☐ 6 ☐ 7 Blessing of the Gods (5)

Note: Oloch is the Owner of the card Orc War Drum, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.


Warpriest Class Deck

Skills

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Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d6 ☐+1 ☐+2
Constitution d10 ☐+1 ☐+2 ☐+3
Intelligence d4 ☐+1
Wisdom d8 ☐+1 ☐+2 ☐+3 ☐+4
Divine Wisdom +2
Charisma d4 ☐+1

Role Powers

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Hand Size 4
Proficient with Light Armors | Heavy Armors | Weapons
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 (☐ 2) to your check. Before you reset your hand, recharge the displayed cards. (☐ you may reset your hand at the start of your turn.)
☐ You may recharge a blessing or a spell to add 1d4 (☐ +1) and the Magic trait to a check by a character at your location to defeat a monster.

Blackened Blade

Are you ready to die for a cause? You will be.

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Hand Size 4 5
Proficient with Light Armors | Heavy Armors | Weapons
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it ( and add 1d8 to your checks during the encounter).
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 (☐ 2) to your check. Before you reset your hand, recharge the displayed cards. (☐ you may reset your hand at the start of your turn.)
☐ You may recharge a blessing or a spell ( or a weapon) to add 1d4 (☐ +1) ( +2) and the Magic trait to a check by a character at your location to defeat a monster.
When you defeat a monster, a character at your location may shuffle 1 random weapon ( or card) from his discard pile into his deck.
Blessings played on your checks to defeat monsters ( or banes that have the Obstacle or Skirmish trait) add 1d12 instead of the normal die.

Gorum's Champion

Gorum does not care about any of his champions. But he does care that there are many of them.

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Hand Size 4 5 6
Proficient with Light Armors | Heavy Armors | Weapons
When another character at your location would fail to defeat a monster, that character may discard a card ( or recharge a blessing) to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 (☐ 2) to your check. Before you reset your hand, recharge the displayed cards. (☐ you may reset your hand at the start of your turn.)
☐ You may recharge a blessing or a spell ( or reveal an armor) to add 1d4 (☐ +1) and the Magic trait to a check by a character at your location to defeat a monster.
After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ( and another such character may do so).
When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ( Then you may shuffle your deck.)

Cards List

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Favored Card Type: Armor Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6
Spell 3 ☐ 4 ☐ 5
Armor 2 ☐ 3
Item 1 ☐ 2 ☐ 3
Ally ☐ 1
Blessing 5 ☐ 6 ☐ 7
SPECIAL You may treat 1 copy of the weapon Greatsword as if it says "Owner: Oloch."

Note: Oloch is the Owner of the card Orc War Drum, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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