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Core[]

Noxious Bomb
check to acquire
POWERS
For your combat check, banish to use Dexterity, Craft, or Ranged + 2d6; against a monster, you may ignore its after acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 7 check to recharge this card.

Classic[]

Noxious Bomb
MM-B, MM-C, ALCH-B, UE-B item
Check to acquire
5
Powers

For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; you may succeed at a Craft 9 check to recharge that card instead of discarding it.

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