Longshanks Adventurers | ||
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2B-1 | henchman (barrier) | |
Check to defeat | ||
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Powers | ||
Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 13 check. If any character fails both checks, the barrier is undefeated; otherwise, it it defeated. If undefeated, you are dealt 1d4+1 Combat damage. If defeated, you may automatically close the location this henchman came from. |