Gunslinger - Lirianne.png

Lirianne always dreamed of becoming a shieldmarshal, like her father. With his help, she learned to draw schematics, engineer firearms, and quick-draw pistols. As a vigilant warden, Lirianne spent years safeguarding her homeland in Alkenstar... until a burst of wild magic blew in from the Spellscar Desert. The arcane catastrophe summoned bizarre creatures and struck down the only shieldwarden who stood against them. Wounded, she awoke on the shores of Avistan, where she now wanders a world far from home.

Skull & Shackles

Skills

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Strength d4 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Ranged Dexterity +3
Constitution d6 ☐+1 ☐+2
Fortitude Constitution +1
Intelligence d6 ☐+1 ☐+2
Wisdom d12 ☐+1 ☐+2 ☐+3
Perception Wisdom +2
Charisma d6 ☐+1 ☐+2

Role Powers

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Hand Size 4 ☐ 5
Proficient with Light Armors | Weapons
When you play a weapon that has the Firearm trait, if you would bury it or shuffle it into your deck, you may keep it and instead perform the required action with another card.
You may shuffle a card from your hand into your deck to add 1d4 (☐+1) (☐+2) (☐+3) to any combat check at another location.

Deadeye

Deadeyes learn to seek and destroy anything that might kill them.

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Hand Size 4 ☐ 5 6
Proficient with Light Armors | Weapons
When you play a weapon that has the Firearm trait, if you would bury it or shuffle it into your deck, you may keep it and instead perform the required action with another card.
You may shuffle a card from your hand into your deck to add 1d4 (☐+1) (☐+2) (☐+3) (+4) to any combat check at another location.
When you encounter a bane, you may attempt a Perception check with a difficulty of 5 plus the adventure deck number of the bane, if any, to evade it.
When you are on a ship and a random ship is summoned, you may draw 2 ( or 3) such cards and choose 1.
When you would fail a combat check that has the Firearm trait, you may discard a weapon to add 1d4 to your result.
When you move to a different location during your move step, you may examine the top card of that location deck ( and shuffle it into the deck).

Musketeer

Musketeers are adept with both swords and guns, leading troops by clearing out foes.

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Hand Size 4 ☐ 5 6
Proficient with Light Armors | Weapons
When you play a weapon that has the Firearm trait, if you would bury it or shuffle it into your deck, you may keep it and instead perform the required action with another card.
You may shuffle a card from your hand into your deck to add 1d4 (☐+1) (☐+2) (☐+3) (+4) to any combat check at another location.
If you begin your turn with no weapons in your hand, you may draw a card.
When you play a weapon that has the Firearm trait on your combat check, you may immediately shuffle another such weapon into your deck to draw a card.
Add 2 ( 3) ( 4) to your combat check that has the Firearm trait.
You may discard a weapon to defeat a barrier that has the Cache, Lock, or Skirmish trait.

Cards List

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Favored Card Type: Weapon Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 ☐ 7 Dagger, Pistol (2), Sap
Spell
Armor 2 ☐ 3 ☐ 4 Buckler, Leather Armor
Item 2 ☐ 3 ☐ 4 Potion of Glibness, Powder Horn
Ally 3 ☐ 4 Deckhand, Lookout, Master Gunner
Blessing 4 ☐ 5 ☐ 6 Blessing of the Gods (4)

Gunslinger Class Deck

Skills

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Strength d4 ☐+1
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Ranged Dexterity +2
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☐+1 ☐+2 ☐+3
Craft Intelligence +1
Wisdom d8 ☐+1 ☐+2 ☐+3
Perception Wisdom +2
Charisma d6 ☐+1 ☐+2

Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors | Weapons
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☐ You may then recharge a card that has the Firearm trait from your discard pile.)

Alkenstar Marshal

Alkenstar's shield marshals learn the art of shooting really big holes.

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Hand Size 5 ☐ 6 7
Proficient with Light Armors | Weapons
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☐ You may then recharge a card that has the Firearm trait from your discard pile.) ( You may then recharge a card to draw a card.)
Add 1d6 ( 2d6) to your check to acquire or recharge an item or a weapon.
You may bury a weapon or an item ( or any boon) to recharge a card that has the Firearm trait from your discard pile.
When you would recharge a card that has the Firearm trait, you may instead shuffle it into your deck.
Treat your character powers that say "Firearm" as if they say "Ammunition or Firearm."

Mysterious Stranger

A feared gunslinger makes a name for herself. The most feared prefers no name at all.

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Hand Size 5 ☐ 6 7
Proficient with Light Armors | Weapons
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☐ You may then recharge a card that has the Firearm trait from your discard pile.)
At the end of your turn ( or when your location is close), you may move to a random open location; if you do, you may examine the top card of its location deck ( and you may shuffle that deck).
You may use your Ranged skill instead of your Diplomacy skill. ( When you would discard an ally that lists Diplomacy in its check to acquire for its power, you may recharge it instead.)
When the result of your check equals its difficulty, you may recharge a random card from your discard pile ( and you may draw a card).

Cards List

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Favored Card Type: Weapon Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 ☐ 7
Spell
Armor 1 ☐ 2
Item 3 ☐ 4 ☐ 5
Ally 3 ☐ 4 ☐ 5
Blessing 4 ☐ 5 ☐ 6

Owned Cards

Note: Lirianne is the Owner of the card Alkenstar Pistol, and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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