Kinetic Blast
OA2-3 spell
Check to acquire
11
or
9
Powers

When you would fail a combat check, discard this card to add 1d4 for each card you would discard as damage; take the new result. You may play this spell even if you play a spell on this check.

Recharge

After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 13 or Perception 11 check to recharge this card instead of discarding it.

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