Swashbuckler - Jirelle.png

Jirelle lost everything the day her mother's ship, the Bloodcrow, sank off Tempest Cay. Surviving the wreck, she soon learned of the ship's ghostly reappearance. Now Jirelle pits her rapier and wits against the Shackles' countless dangers. Every treasure she uncovers goes into her thrice-locked chest, a trove meant to finance a ship and crew. Donning her mother's cape, the cloak of the Bloodcrow Queen, Jirelle scours eastern Garund for relics and treasure, determined to use them to uncover the mystery of the Bloodcrow.

Skull & Shackles

Skills

Show/Hide
Strength d6 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +1
Constitution d6 ☐+1 ☐+2
Fortitude Constitution +2
Intelligence d4 ☐+1
Wisdom d8 ☐+1 ☐+2 ☐+3
Survival Wisdom +3
Charisma d8 ☐+1 ☐+2 ☐+3

Role Powers

Show/Hide
Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors | Weapons
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2.
If your check has the Swashbuckling trait (☐ or is a check to defeat a ship), you may reroll 1 die (☐ or 2 dice) on your check; you must take the second result.
Reduce structural damage to your ship by 1.

Duelist

Duelists are the pinnacle of swordplay, moving with grace and lethality.

Show/Hide
Hand Size 5 ☐ 6 ☐ 7 8
Proficient with Light Armors | Weapons
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2 (+3).
If your check has the Swashbuckling trait (☐ or is a check to defeat a ship), you may reroll 1 die (☐ or 2 dice) on your check; you must take the second result.
Reduce structural damage to your ship by 1.
When you defeat a monster on your turn, and your check to defeat has the Swashbuckling trait, you may discard ( or recharge) a card to immediately explore.
When you acquire a card that has the Finesse or Ranged trait, you may immediately recharge it to draw a card.
You may recharge an ally to recharge a random card ( or a weapon of your choice) from your discard pile.
If any die rolled on your check is an 8 or higher, roll 1d4 and add it to the result.

Pirate Queen

Pirate queens are beholden to no one. It's their ocean; you just sail on it.

Show/Hide
Hand Size 5 ☐ 6 ☐ 7 8
Proficient with Light Armors | Weapons
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2.
If your check has the Swashbuckling trait (☐ or is a check to defeat a ship), you may reroll 1 die (☐ or 2 dice) on your check; you must take the second result.
Reduce structural damage to your ship by 1 ( 2).
You gain the skill Diplomacy ( and Craft): Charisma +3.
When you acquire a card that has the Pirate or Swashbuckling trait, you may immediately explore again.
You may reveal a card that has the Swashbuckling trait to add the Swashbuckling trait to your check.
If you are on a ship, you ( or another character on the ship) may move at the end of that character's turn.

Cards List

Show/Hide
Favored Card Type: Ally Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 Cutlass (2), Rapier (2)
Spell
Armor 1 ☐ 2 ☐ 3 Leather Armor
Item 2 ☐ 3 ☐ 4 Conch Shell, Eye Patch
Ally 3 ☐ 4 ☐ 5 ☐ 6 Boatswain, Master-at-Arms, Sailor
Blessing 5 ☐ 6 Blessing of the Gods (5)

Note: Jirelle is the Owner of the card Bloodcrow Rapier, and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

Community content is available under CC-BY-SA unless otherwise noted.