(Created page with "{{CoreCard |type = item |name = Holy Water |source = CORE-0 |check1 = {{#invoke:CoreCheck|main|Wisdom|Divine|difficulty=3|type=item}} |traits = {{#invoke:CoreTraits|trait...") |
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|type = item |
|type = item |
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|name = Holy Water |
|name = Holy Water |
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− | |source = [[ |
+ | |source = [[CURSE-0]] |
− | |check1 = {{ |
+ | |check1 = {{Check|Wisdom|Divine|difficulty=3}} |
− | |traits = {{ |
+ | |traits = {{Traits|Liquid|Magic|Divine}} |
|powers = When a local character encounters an Outsider or Undead bane, banish to let them evade it. |
|powers = When a local character encounters an Outsider or Undead bane, banish to let them evade it. |
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Latest revision as of 08:08, 31 May 2019
Holy Water
POWERS
When a local character encounters an Outsider or Undead bane, banish to let them evade it.
On a local check to defeat an Outsider or Undead bane, banish to add 2d6.
DURING RECOVERY
If proficient, you may succeed at a Divine 6 check to recharge this card.
Looking for the pre-Core version? Try Holy Water.