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(Created page with "{{CoreCard |type = item |name = Holy Water |source = CORE-0 |check1 = {{#invoke:CoreCheck|main|Wisdom|Divine|difficulty=3|type=item}} |traits = {{#invoke:CoreTraits|trait...")
 
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|type = item
 
|type = item
 
|name = Holy Water
 
|name = Holy Water
|source = [[CORE-0]]
+
|source = [[CURSE-0]]
|check1 = {{#invoke:CoreCheck|main|Wisdom|Divine|difficulty=3|type=item}}
+
|check1 = {{Check|Wisdom|Divine|difficulty=3}}
|traits = {{#invoke:CoreTraits|traits|Liquid|Magic|Divine|type=item}}
+
|traits = {{Traits|Liquid|Magic|Divine}}
 
|powers = When a local character encounters an Outsider or Undead bane, banish to let them evade it.
 
|powers = When a local character encounters an Outsider or Undead bane, banish to let them evade it.
   

Latest revision as of 08:08, 31 May 2019


 Holy Water
check to acquire
POWERS
 When a local character encounters an Outsider or Undead bane, banish to let them evade it.

On a local check to defeat an Outsider or Undead bane, banish to add 2d6.

DURING RECOVERY
If proficient, you may succeed at a Divine 6 check to recharge this card.

Looking for the pre-Core version? Try Holy Water.