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 Holy Water
check to acquire
POWERS
 When a local character encounters an Outsider or Undead bane, banish to let them evade it.

On a local check to defeat an Outsider or Undead bane, banish to add 2d6.

DURING RECOVERY
If proficient, you may succeed at a Divine 6 check to recharge this card.

Looking for the pre-Core version? Try Holy Water.

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