Holy Javelin | ||
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UM-2 | spell | |
Check to acquire | ||
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Powers | ||
For your combat check, discard this card to use your Divine skill + 2d8. If the check is to defeat a bane that has the Outsider or Undead trait, a villain, or a henchman, use your Divine skill + 2d12 instead. | ||
Recharge | ||
After playing this card, if you do not have either the Divine skill, banish it; otherwise, you may succeed at an Divine 10 check to recharge this card instead of discarding it. |