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Holy Javelin
UM-2 spell
Check to acquire
8
Powers

For your combat check, discard this card to use your Divine skill + 2d8. If the check is to defeat a bane that has the Outsider or Undead trait, a villain, or a henchman, use your Divine skill + 2d12 instead.

Recharge

After playing this card, if you do not have either the Divine skill, banish it; otherwise, you may succeed at an Divine 10 check to recharge this card instead of discarding it.

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