Greatclub +1 | ||
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MM-2, BARB-1, CLERIC-2, DRUID-3, RANGER-2, WARPRIEST-2 | weapon | |
Check to acquire | ||
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Powers | ||
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If not proficient with weapons, the difficulty of this check is increased by 4. |