Core

Good Omen
check to acquire
POWERS
On any check to acquire, to close, or to guard, banish to add 1d6+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.

Classic

Good Omen
WOTR-B, MM-C, PFTALES-B, SORCERER-1, SUMMONER-B, UE-B, WITCH-B spell
Check to acquire
6
Powers

Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.

Recharge

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

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