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Core

This card has not yet been released in a Core-compatible set. It has been updated using the Pathfinder Adventure Card Game Core Conversion Guide. Updated text is unofficial; refer to the Classic text and the Conversion Guide for official guidance.



Ghost Whip
POWERS
For your combat check, banish to use your Arcane, Divine, or Perception skill +2d8. If the bane has the Incorporeal trait, add another 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 or Perception 8 check to recharge it instead.

Classic

Ghost Whip
UM-2, OA1-2 spell
Check to acquire
8
or
6
Powers

For your combat check, discard this card to use your Arcane, Divine, or Perception skill +2d8. If the bane has the Incorporeal trait, add another 1d8.

Recharge

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 or Perception 8 check to recharge this card instead of discarding it.

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