Galvanic Chakram +1
MM-1, ALCH-1, HV2-1, UE-1 weapon
Check to acquire

For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally discard this card to add another 1d6.

If proficient with weapons, discard this card to ignore a non-villain monster's power that happens before you act.

When playing another weapon, if proficient with weapons, you may discard this card to add 1d4+1 and the Electricity trait to your combat check.

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