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Samurai - Hayato

Honor will bend, say the wisest of samurai. Honor joins with steel as the mightiest of the samurai's weapons, but even it must give to fortunes's favor. So says Hayato, the great falcon of the city of Oda. He has defended nobility since his youth, though this has brought him afoul of palace intrigue more than once. His honorable murder of a usurper lord has left him without a master, yet he persists. Now one of the legendary ronin, Hayato rides his charger Jinfu across Tian Xia, seeking the next great honor.

Ultimate Combat Add-On Deck[]

Skills[]

Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d6 ☐+1 ☐+2
Constitution d8 ☐+1 ☐+2 ☐+3
Fortitude Constitution +2
Intelligence d6 ☐+1
Wisdom d6 ☐+1 ☐+2 ☐+3
Survival Wisdom +1
Charisma d6 ☐+1 ☐+2
Diplomacy Charisma +1

Base Feat Powers[]

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Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
On your first combat check of your turn, add 1d6 (☐ 1d10).
On your (☐ or a character at your location's) non-combat check against a monster, you may recharge a card to add 1d6 (☐ 1d10).

Roles[]

Ronin[]

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The ronin has no master but himself. And so he has no master.

Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
On your first combat check of your turn, add 1d6 (☐ 1d10). ( If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a ( weapon or) monster, you may recharge a card to add 1d6 (☐ 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck.
When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
When you are the only character at your location, add 1 ( 2) to your checks.

Yojimbo[]

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An honored bodyguard will die protecting others, or die if he fails at it.

Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
On your first combat check of your turn ( or another character's combat check on your turn), add 1d6 (☐ 1d10).
On your (☐ or a character at your location's) non-combat check against a ( weapon or) monster, you may recharge a card to add 1d6 (☐ 1d10) ( 2d6).
When another character is at your location, add 1 ( 2) to your checks.
When another character at your location is dealt damage, reduce that damage by 1.
At the start of your turn, you may draw a card.
When you play the cohort Jinfu to explore your location, you may put him on top of your deck instead of recharging him.

Cards List[]

Favored Card Type: Weapon Recommended Starting Deck*
Weapon 4 ☐ 5 ☐ 6 ☐ 7
Spell -
Armor 2 ☐ 3
Item 3 ☐ 4 ☐ 5
Ally 3 ☐ 4 ☐ 5 ☐ 6
Blessing 3 ☐ 4
Cohort Jinfu

*Needs a community recommendation.

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