Pathfinder Adventure Card Game Wiki
Advertisement
Cleric - Zarlova

In the city of Oenopion, Zarlova is a well-known professor at the Hive, an academy of wizards and clerics working in concert to discover mysteries left by the god Nethys. A master of 'The Book of Magic', Zarlova routinely ventures from the halls of academia to spread her knowledge among the unenlightened. She is willing to sacrifice just about anything to advance her understanding of the world: money, goods, animals, or even parts of herself.

Cleric Class Deck[]

Skills[]

Strength d4 ☐+1
Dexterity d6 ☐+1
Constitution d6 ☐+1 ☐+2 ☐+3
Intelligence d10 ☐+1 ☐+2 ☐+3 ☐+4
Craft Intelligence +2
Knowledge Intelligence +2
Wisdom d10 ☐+1 ☐+2 ☐+3 ☐+4
Divine Wisdom +3
Charisma d6 ☐+1 ☐+2

Role Powers[]

Show/Hide table
Hand Size 6 ☐ 7 ☐ 8
Proficient with None
When you would recharge a spell that has both the Divine and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top (☐ or bottom) card of your deck; if it is a spell (☐ or a blessing), you may add it to your hand.

Scholar[]

Show/Hide table

The collection and study of myriad objects drives a scholar's zest for adventure

Hand Size 6 ☐ 7 ☐ 8
Proficient with Light Armors
When you would recharge a spell that has both the Divine and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top (☐ or bottom) card of your deck; if it is a spell (☐ or a blessing), you may add it to your hand.
For your check to acquire an item ( or a blessing) ( or any boon), you may use your Knowledge skill (+1)(+2) in place of any listed skill.
When you play Blessing of Nethys, you may recharge it ( or place it on top of your deck) instead of discarding it.

Theurge[]

Show/Hide table

Theurges mingle the eldritch might of arcane magic with the mystic power of divine magic.

Hand Size 6 ☐ 7 ☐ 8 9
Proficient with None
When you would recharge a spell that has both the Divine ( or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top (☐ or bottom) card of your deck; if it is a spell (☐ or a blessing), you may add it to your hand.
You gain the skill Arcane: Intelligence +2.
Add 2 ( 4) to your check to acquire ( or recharge) a spell.
Add 2 ( 4) to your check that has the Attack trait.

Cards List[]

Favored Card Type: Spell Recommended Starting Deck*
Weapon

☐ 1

Spell 5

☐ 6 ☐ 7 ☐ 8

Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 ☐ 3
Blessing 5 ☐ 6 ☐ 7

*Needs a community recommendation.

Advertisement