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Brawler - Kess

This Talkdan aristocrat was raised Lady Kessilandrie Anicia Vlastos, but the thousands of fans that fill the arenas shout her true name: Kess the Bull. She is a torrent of improvised weapons and practiced stratagems, all in service of the cheering throng.

Traits[]

Curse of the Crimson Throne[]

Skills[]

Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d6 ☐+1 ☐+2 ☐+3
Acrobatics Dexterity +1
Constitution d8 ☐+1 ☐+2 ☐+3
Fortitude Constitution+1
Intelligence d6 ☐+1 ☐+2
Wisdom d4 ☐+1
Charisma d8 ☐+1 ☐+2
Diplomacy Charisma +1

Role Powers[]

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Hand Size 5 ☐ 6
For your combat check, you may use Melee + 1d8 (☐ or Melee +1d12 and add the Magic trait).
On a your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 (☐ 3) cards.
When you defeat a monster, you may heal a card (☐ or an ally).

Bruiser[]

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Let her introduce you to a couple of her friends.

Hand Size 5 ☐ 6 7
For your combat check, you may use Melee + 1d8 (☐ or Melee +1d12 and add the Magic trait).
On a your check ( or another local character's check) against a monster on which you do not play a weapon or a spell, you may recharge an ally ( or an armor or an item) to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 (☐ 3) cards.
When you defeat a monster ( or acquire an ally or a blessing), you may heal a card (☐ or an ally).
When you bless a local ( or any) combat or Diplomacy check, add 1d12 instead of the normal die.
When you would fail a combat ( or a Diplomacy) check, you may bury a random card to add 1d8.

Bouncer[]

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You don't have to go home, but you can't stay here.

Hand Size 5 ☐ 6 7
For your combat check, you may use Melee + 1d8 (☐ or Melee +1d12 and add the Magic trait).
On a your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 ( 1d8) plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 (☐ 3)( or its level) cards.
When you defeat a monster ( or an Obstacle or Skirmish barrier), you may heal a card (☐ or an ally).
When you encounter a weapon or a spell from a location, you may recharge a blessing or an ally to evade ( and put the evaded card under the top card of its location) and explore again.
On your combat or Diplomacy check, you ( or any character) may freely play blessings.

Cards List[]

Favored Card Type: Ally Recommended Starting Deck
Weapon 0
Spell 0
Armor 3 ☐ 4 ☐ 5
Item 4 ☐ 5 ☐ 6
Ally 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Blessing 3 ☐ 4 ☐ 5


Owned Cards[]

Note: Kess is the Owner of the card Iron Knuckles, and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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