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Mummy's Mask

Drelm is part of the Character Add-On deck.

Skills

Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d6 ☐+1 ☐+2
Constitution d6 ☐+1 ☐+2 ☐+3
Intelligence d6 ☐+1 ☐+2
Wisdom d8 ☐+1 ☐+2 ☐+3
Disable Wisdom +2
Divine Wisdom +3
Charisma d6 ☐+1

Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors Heavy Armors Weapons
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle (☐ or Trap) trait, you may add your Divine skill.
☐ When you would discard a blessing that has the Abadar (☐ or Wadjet) trait to add dice for a check, you may recharge it instead.

Keymaster

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors Heavy Armors Weapons
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle (☐ or Trap) trait, you may add your Divine skill.
☐ When you would discard a blessing that has the Abadar (☐ or Wadjet) trait to add 1 or more dice to a check (☐ or to explore your location), you may recharge it instead (☐ and add 1 additional die).
☐ After you defeat a barrier with the Obstacle (☐ or Trap) trait on your exploration, you may explore your location.
☐ At the start of your turn, you may discard the top card of (☐ or any number of cards from) your deck to allow a character at your location to recharge a random card from her discard pile for each card discarded. (☐ Characters gain this power while at your location.)

Vaultkeeper

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Hand Size 5 ☐ 6
Proficient with Light Armors Heavy Armors Weapons
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle (☐ or Trap) (☐ or Lock) trait, you may add your Divine skill.
☐ When you would discard a blessing that has the Abadar (☐ or Wadjet) trait to add dice to a check, you may recharge it instead.
☐ Add 1d6 to your check to acquire a boon (☐ then you may give it to another character) or your check to close a location. (☐ You may automatically fulfill the requirements to temporarily close your location.)
☐ When you defeat (☐ or a character at your location defeats) a card that has the Lock or Trap trait, you may examine the top 3 cards of your location deck and put them back in any order.
☐ When you encounter a card, before you act, you may recharge a card that has the Abadar (☐ or Divine) trait to draw a random weapon, armor, or item from the box. After you act, banish that card.

Cards List

Favored Card Type: Weapon Recommended Starting Deck
Weapon 3

☐ 4

Explorer's Staff, Khopesh, Whip
Spell 3

☐ 4 ☐ 5

Cure, Elemental Treaty, Remove Curse
Armor 2

☐ 3 ☐ 4

Crocodile Skin Armor, Crocodile Skin Shield
Item 2

☐ 3

Crowbar, Flash Freeze
Ally 1

☐ 2 ☐ 3

Camel
Blessing 4

☐ 5 ☐ 6

Blessing of the Ancients (4)
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