On a local check against a Lock or Obstacle barrier, banish to add 3d10.
|ROTR-5, FIGHTER-5, WIZARD-6, PFTALES-6||spell|
|Check to acquire|
For your combat check, discard this card to use your Arcane skill + 4d6. If you defeat a non-villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
Discard this card to defeat a barrier that has the Lock or Obstacle trait.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 16 check to recharge this card instead of discarding it.