Post-Core

Disintegrate
Check to acquire
POWERS
For your combat check, banish to use Arcane + 4d6. If it is against a non-villain monster and all checks to defeat are successful, after the encounter, banish the monster.

On a local check against a Lock or Obstacle barrier, banish to add 3d10.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 16 check to recharge it instead.

Classic

Disintegrate
ROTR-5, FIGHTER-5, WIZARD-6, PFTALES-6 spell
Check to acquire
14
Powers

For your combat check, discard this card to use your Arcane skill + 4d6. If you defeat a non-villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.

Discard this card to defeat a barrier that has the Lock or Obstacle trait.

Recharge

After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 16 check to recharge this card instead of discarding it.

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