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Catching Cape
MM-B armor
Check to acquire
4
or
5
Powers

If you played a weapon that has the 2-Handed trait on this check, you may not play this card.

Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2. You may play another armor.

If proficient with light armors, you may recharge this card when you reset your hand.

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