|Glass jars filled with dried herbs and jewel-like potions gleam in the soft light of this shop. While most are well labeled, it's impossible to tell if some are healing tinctures or deadly poisons.|
|At this location|
|If you did not explore this turn, after you reset your hand, you may shuffle the top 1d6 cards from your discard pile into your deck.|
Succeed at an Intelligence or Craft 6 check.
|When permanently closed|
|At this location (closed)|
If you did not explore this turn, after you reset your hand, you may shuffle the top 1d6 cards from your discard pile into your deck.
Found in Scenarios
|B||The Poison Pill||3+|
|1||Trouble in Sandpoint||6|
|2||The Cult Exposed||6|