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Core[]

Acid Flask
check to acquire
POWERS
For your combat check, banish to use Dexterity, Craft, or Ranged + 2d6.

On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

DURING RECOVERY
If proficient, you may succeed at a Craft 6 check to recharge this card.

Classic[]

Acid Flask
MM-B, MM-C, ALCH-B item
Check to acquire
5
Powers

For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.

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